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Messy Bessy for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Created with PhilC's Hair Designer, this is yet another freebie hairstyle for Genesis 2 Female. The bad hair day goes digital with a bun base and five modular add-ons to make it as messy as you want.
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I shave my head about once a month, which means that my fine, straight hair cycles between essentially nonexistent and, at max, an inch long. Much to my irritation, I have not been able to find a digital representation of my even-all-over buzz cut.

Enter Age of Armour and DimensionTheory's Grass Shader for Daz Studio, a recently released procedural shader. The average shader depends on various maps in jpg or png [transparency, bump, specular, normal, etc.], from which it then generates texture effects on a digital model. By contrast, a procedural shader like the AoA/DT Grass Shader relies on a scripting language to calculate its effects. Maps may be used optionally to fine-tune the results of a procedural shader, but they are not necessary.

The Grass Shader works by creating actual 3D grass blades [as opposed to a displacement effect on a flat surface]. Controllable effects include blade thickness, blade length, base color, tip color and clumping. Of course, I read the product description and immediately leapt to the conclusion that the Grass Shader would work equally well as a specialized type of hair shader, specifically for short and spiky 'dos. At last -- a buzz cut maker!

To replicate my favorite hairstyle in digital, I started with a universal skull cap from PhilC's Hair Designer. I morphed it and tweaked it until it fit the default G2F model. I planned to use the Grass Shader on the skullcap, so I ensured that it fit G2F's head closely. I wanted to create a realistic semblance of hair growing directly out of her scalp.

I then experimented with the shader settings to approximate my actual hair. I had little trouble determining an appropriate blade length, blade thickness and clumping strength, but I spent hours fiddling with diffuse color and translucency. At first I tried making the base colors brown and the tip colors blond, as this is how my hair appears with light shining through it, but I eventually realized that the translucency strength controls this effect, and there's no need to make the diffuse channel do the work. I ended up making all base and tip colors the same flat brown that my hair appears when it's lying on the floor after I've shaved it, and that achieved a more realistic result.

I also experienced some difficulty in making the hair cover the model's head. Yes, I know -- a quick glance in the mirror clearly demonstrates that my scalp remains highly visible when my hair is buzzed quite short and, yes, it does look like I'm kind of bald. I wanted the effect of a full head of hair, however, so I made some geoshells of the skullcap and shaded them with the same settings as the original skullcap.
Behold -- my digital buzz cut! The first render shows only one layer of shader hair: the skullcap. The second shows the skullcap + a geoshell layer of hair. The third shows the skullcap + 2 geoshell layers of hair.

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 At the end of July, I made a list of hair models that I wanted to create:

  • the Goblin King's hair from Labyrinth
  • a decent Farrah Fawcett 'do
  • Pippi Longstocking braids
  • a detailed mullet with lots of feathering along the sides
  • a true Gibson Girl bouffant
  • 1980s hair with bangs fixed into a fluffy wave with hairspray, sides held back from face with barrettes
  • a center parted wedge cut, longer in front than in back, with bangs and a buzzed nape
  • straight, shoulder-length, center-parted hair with sufficient volume, bangs and an integrated headband
  • my hair 3 weeks after shaving it: sticking out straight and soft about a half an inch in all directions
  • a fantastical pompadour-like 'do that can rise and expand to truly comical heights and widths
The Goblin King's hair = Aliza, my first digital hair freebie. I did complete a set of Pippi braids, but the bangs kept pissing me off, so I left it alone. I really hate bangs that lie flat. The fantastical pompadour = Zabby, still yet to be released.

I even did my own buzz cut, but I'm saving that for a separate post because it's not a hair model, but rather a preset for a procedural shader. There are two more hairstyles that I want to accomplish with this shader:
  • short mohawk
  • late stage baldness with a rim of hair around the ears and back of the head
More later...

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Aliza Hair for Genesis 2 Female

Daz Studio only

Tested only in Daz Studio Pro 4.6 64 bit.

Created with PhilC's Hair Designer, this is my first

freebie hairstyle, Aliza, a spiky, layered, morphing

hair prop straight out of the 1980s for Genesis 2

Female. Perfect for when G2F wants to cosplay Jareth

the Goblin King from Labyrinth [the inspiration for

this 'do]! :p


Aliza, which autoparents to G2F's head, is based on the

default figure, so you may need to translate and scale

to fit morphed figures. Aliza has a length morph for

the back, plus a simple movement morph for each side,

as well as a single texture. There are a few material

zones for greater customization.

After installation, you will find Aliza in My Library >

People > Genesis 2 Female > Hair > ModernWizard >

Aliza.

Just so you know, this was a fun experiment, my first

with Hair Designer, not a professional-grade endeavor.

It's somewhat messy, geometry-wise [especially where I

cruedly deleted all those excess polys], but I hope you

can have some fun playing with it nonetheless.

Use for whatever purposes you like, commercial or non-

commercial. Just don't repackage and call your own.

Have fun!

You can see my digital artwork, as well as my other

creative pursuits, at my blog:

http://modernwizard.dreamwidth.org

If you do use any of my freebies in your work, drop me

a line [ModernWizard at the Daz boards and ShareCG,

ModernWiz on Renderosity], as I'd love to see what you

make. Thank you.

Read more... )
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I ripped out enough of Xandy's original purple bob so that the cropped remains would not show from under her lofty new wig. Since I had such fun designing my digital pompadour, Zabby, I decided to give Xandy an actual manifestation of the same style, with a few differences.
Read more... )

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I worked more on both of my digital hairstyles in progress: Aliza and Zabby. Aliza is inspired by the Goblin King's 'do in Labyrinth, while Zabby is inspired by the stuoendous hair sculptures of late eighteenth century western Europe.

I improved Aliza by crudely deleting unnecessary polygons in an attempt to make a smaller, less unwieldy mesh. I also redid the movement morphs. Here's the updated hairstyle demonstrating the effects of LeftSideXTranslate and RightSideXTranslate morphs.

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I decided to give my first [eventual] freebie hair model a name beginning with A. Here is Aliza [not named Jareth because Jareth, no matter what I'd like to think, is not a variant of my name :p ] so far:

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We all have to start somewhere, right? Behold my first custom hair prop, Orszebet for Genesis 2 Female.
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I finally sprang for PhilC's Hair Designer, which is basically a hair construction kit, containing morphable straight and curly units of hair in various lengths, with which one can assemble one's own digital styles, either props or conforming figures. The resultant products may be redistributed as freebies, if I ever feel like it.

I'm so very excited! I have many ideas for digital wigs to create, thereby filling grievous voids in the universe of 3D content. For example:
  • the Goblin King's hair from Labyrinth
  • a decent Farrah Fawcett 'do
  • Pippi Longstocking braids
  • a detailed mullet with lots of feathering along the sides
  • a true Gibson Girl bouffant
  • 1980s hair with bangs fixed into a fluffy wave with hairspray, sides held back from face with barrettes
  • a center parted wedge cut, longer in front than in back, with bangs and a buzzed nape
  • straight, shoulder-length, center-parted hair with sufficient volume, bangs and an integrated headband
  • my hair 3 weeks after shaving it: sticking out straight and soft about a half an inch in all directions
  • a fantastical pompadour-like 'do that can rise and expand to truly comical heights and widths
I'm also excited just to play around with the hair units to see what sort of hair sculptures I can make. Amazing hair experiments appear, for example, both on high fashion runways and on the heads of creative women of color, giving me many ideas. The integration of props adds whole new avenues of possibility. I love the way, for example, that Neftis' Wiccanya Hair Pack includes trees and horns. Hmmm...

modernwizard: (Default)
If all goes according to plan and I purchase PhilC's Hair Designer and start generating my own digital hairstyles, I have decided that they will all be called by permutations of my name.

I don't know if I still have it, but, in my youth, I collected variants of my name. I got well north of 60, I think, before I moved on to other pursuits. Some of my favorites include the following:
  • Orszebet
  • Lillibet
  • Wiz [a former coworker's nickname]
  • Yelizaveta
  • Ealasaid
  • Isabel
  • Ilsabeth
Special mention goes to Zibber, my brother's name for me when he couldn't pronounce Elizabeth. This once irritated me to no end, but now I find it hilarious.

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