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About a year ago, Doctor Z, the Zombieville denizen who diagnoses Isabel with spondis and tells her about the condition and the community of people who have it, started off as a Hasbro AA helo Jane with a very purple faceup.


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Here's my latest person, Tara. She is a modded Apexplorers Ice head. I trimmed down her neck and hollowed it out so that she looked more proportional on the CG 2.0 body she currently has. I also wiped her facial tattoos with Pebeo. To reduce the vast expanse of her exceedingly receding hairline, I gave her a fluorescent green headband. I also trimmed some of her dreads into bangs and used Mod Podge to lie them flat against her forehead.

I love Tara's headsculpt. I love the way that her individual dreads are woven into cornrows, as well as a center part. I love her long, straight jawline that extends forward from her swirl-shaped ears. I love her big, wide, purple eyes, her pointy little nose and her full lips. She's such a wonderful woman of color!

She looks very curious in these pictures.
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I made Sheila a headcap today. I first made a core out of aliuminum foil and then covered it with Aves Apoxie Sculpt as necessary. The core gave my headcap more structural integrity and also saved me some Apoxie Sculpt. I'm surprised that I made the dead version of Isabel a functional headcap without a foil core!

Sheila also got a wig of brown faux fur, subdued with Mod Podge, with added bangs. She also got glasses.

Chaz, the Batchix Nan Sook that I first did, is at left, compared to Sheila at right. Now that I see them together, I know that I could put them in the same scene without any difficulty. Though they have the same basic headsculpt, they look plenty different. Chaz' bright clothes, raised eyebrows and smiling mouth give her an open, cheerful air. Sheila's open mouth, lowered eyebrows and glasses make her features seem narrower. Interestingly, Chaz looks more youthful to me than Sheila, even though Chaz is at least in her mid-20s and Sheila is somewhere between 8 and 12.
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I did some subtractive mods on an extra Batchix Nan Sook head recently. I think Nan Sook is inherently adorable, but I wanted Sheila to look at least slightly different from Chaz, who is an unmodded Nan Sook. Another unmodded head is at left for comparison, while Sheila is at right. I sanded down the depth of her eyelids and eye sockets. I also removed some of the tip of her nose. Finally I made her mouth deeper, straighter and wider. Ultimately I think most of the differentiation between Chaz and Sheila will derive from faceup, eyes, clothes, characterization and the fact that they will never appear in the same frame together.

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Last night I took off Perdita's scalp, erased her eyebrows and lips and increased the size of her breasts. I wasn't planning on adding to her chest size, but I mixed up way too much Aves Apoxie Sculpt for another project, so I decided to slap some on Perdita.

At left, a Disney Pocahontas head on an articulated Barbie body illustrates the splayed thighs that so many doll enthusiasts find "unladylike." At right, Perdita shows her current condition.
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Barrett had too much skull globe, so I took off the top. As a bonus, I didn't have to unroot the hair from that section. I unrooted the few rows of hair that remained.

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I have trimmed away Pearlene's skull globe -- basically everything except her face -- and discovered that, while a bit large, her face is acceptable for my 1:6 scale purposes. All that extra size was in the height and depth of her skull globe! I carved her neck hole out a bit more and stuck her on a 5StarDoll tiny BJD torso just to demonstrate the effect of a short, wide neck on her face. The width of the neck stretches out her face a little bit and makes her look fat.
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Reduced the back of his skull globe and lengthened his legs back to original length.

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I decided that I could not save Pearlene's lovely russet hair, as my resizing goals require me to actually see the full size and shape of her head, so I gave her a very bad haircut. I then did some more experimenting with photos of her in Photoshop.

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The horizontal yellow line marks where I can trim her head height without losing any proportionality. The vertical yellow line marks where I can trim her head depth without losing any proportionality. Sure, I lose her ears, but that's easily disguised with strategic placement of hair and/or haberdashery.

Removing those portions of her fat head will certainly make derooting her hair much easier. I'll have to be careful to save her neck socket.

I have some tags for faceups and wigs. I now clearly need some tags to cover my body mods. Maybe "body mods 1:6" and "head mods 1:6?"


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I did some digital manipulations of Pearlene, and I think I can salvage her without the risky use of acetone. For example, just a small reduction of the size of her face on her head [i.e. reducing height of eyebrows, eyes and lips] makes her look so much better. I think I can get away with a repaint, a scalp reduction and a custom fat body [a modded male action figure?] to balance out the width of her head.
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Another lot of cheap nudes came today, the aforementioned Liv, P. Bo and Jazzie.

First, the Liv sacrificed her hands to Prunella. I cut open the Liv's forearms at the wrist seams as unobtrusively as I could manage so that the body is available, albeit handless, for further experiments.
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Filled in the crease at right of lower lip, sanded out divot in chin, added height to skull globe, started faceup. If you refer back to the faceup concept from a few days ago, you can see that he's looking similar, with allowance for added scribbling.

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Filled in more divots around skull, blended brow ridge further into forehead, smoothed out eye sockets, narrowed nasal bridge, added and refined nostril wings. Area where bottom lip meets chin and area around tip of chin still need work. Almost there!
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Filled in the deep creases on forehead and cheeks, as well as where jaw joins neck under ears [not shown in this photo]. Cheeks and jaw/neck joins actually look pretty good. Forehead still needs some filling in, and I haven't even gotten to the nasal bridge yet. I'm pleased with the progress, however.
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Here's Peter after I bulked out his chin more last night, then painted him all the same color so I could more easily see what work needs to be done.

Yes, the forehead clearly needs work!!!

Before sanding:

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She started off as an innocent, perkily smiling Colonial Barbie head and turned into a shambling disaster! I was going to do a simple repaint on her, since I found her face cute in a somewhat manic way.

To reduce the appearance of derangement, I wanted to cut out her teeth and glue her mouth shut. I did not make a clean cut, however, and she seemed to have fangs or broken teeth worthy of some sort of undead creature.

The unhinged lower jaw, head wound, anxious look and bloody garments followed from there. What an improvement! Read more... )
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Here are the results of another lazy project of mine. I was going to make Margie, Absinthe's foster mother, as a complete, separate doll, but I got bored, so I just finished her head and stuck it on Davry's body. I redressed Davry's body and gave Margie some breasts made out of polyfill under her shirt. Voila.

Margie is posing next to Mark because Mark represents what Margie's head looked like before I started work on it. To make Mark's headsculpt into Margie's, I carved down the forehead and the brow ridges. I also narrowed the nose and chopped a lot off the tip. I took a lot of width out of the jaw and the chin. Then I sanded with 220 grit sandpaper until most of the nicks from my crappy carving were sanded out. I gave Margie a new paint job mostly with pastels, painted her hair and made her a bun from Barbie hair.

I have now successfully made a dumpy, homely character!Read more... )

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