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I have finished salvaging all those earlier wigs that I could, cutting out the hot glue center parts and stitching in hand sewn ones. I have taken the opportunity to try various hairstyles. Some of them even came out looking good!
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Bulked out her neck more and sanded it, while also carving out neck hole in bottom of her head. For her faceup, narrowed her eyes, lowered her eyebrows and added shadows. Glossed eyes and lips. As usual, black acrylic and brown watercolor pencil.
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Head didn't rotate on previous draft of neck, so I thinned and lengthened neck. Head now rotates.

Pearlene's eyes need to be narrower and her eyebrows lower.

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Sculpted some additional thickness onto the core of her neck tonight. I'm not going for anatomical accuracy here, but for serviceability.

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Made Pearlene an internal framework of wooden coffee stirrers and hot glue for her neck and shoulders.

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Tonight I set Pearlene's arms back in their sockets and secured the other half of the sockets to them.

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I have been bulking up Pearlene's body for the past few days with Apoxie Sculpt. I like her thighs and her butt the best!

The Real Heroes works well as a base body since it's thick to begin with and sturdy enough to handle weighty additions. Its simple construction allows it to be taken apart with ease, while it provides enough articulation to do the basics.

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I have trimmed away Pearlene's skull globe -- basically everything except her face -- and discovered that, while a bit large, her face is acceptable for my 1:6 scale purposes. All that extra size was in the height and depth of her skull globe! I carved her neck hole out a bit more and stuck her on a 5StarDoll tiny BJD torso just to demonstrate the effect of a short, wide neck on her face. The width of the neck stretches out her face a little bit and makes her look fat.
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I decided that I could not save Pearlene's lovely russet hair, as my resizing goals require me to actually see the full size and shape of her head, so I gave her a very bad haircut. I then did some more experimenting with photos of her in Photoshop.

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The horizontal yellow line marks where I can trim her head height without losing any proportionality. The vertical yellow line marks where I can trim her head depth without losing any proportionality. Sure, I lose her ears, but that's easily disguised with strategic placement of hair and/or haberdashery.

Removing those portions of her fat head will certainly make derooting her hair much easier. I'll have to be careful to save her neck socket.

I have some tags for faceups and wigs. I now clearly need some tags to cover my body mods. Maybe "body mods 1:6" and "head mods 1:6?"


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I did some digital manipulations of Pearlene, and I think I can salvage her without the risky use of acetone. For example, just a small reduction of the size of her face on her head [i.e. reducing height of eyebrows, eyes and lips] makes her look so much better. I think I can get away with a repaint, a scalp reduction and a custom fat body [a modded male action figure?] to balance out the width of her head.
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Another lot of cheap nudes came today, the aforementioned Liv, P. Bo and Jazzie.

First, the Liv sacrificed her hands to Prunella. I cut open the Liv's forearms at the wrist seams as unobtrusively as I could manage so that the body is available, albeit handless, for further experiments.
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Pearlene! I suppose that means that there will be a 1:6 scale Pearlene in my future.

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