Dec. 20th, 2007

modernwizard: (Default)
Watch this video demonstrating a new app. The app, titled Plushie, allows users to cut, shape and otherwise deform a virtual 3-D plush blob. As the blob is deformed, the righthand window shows a constantly updated version of the pattern pieces needed to created the blob out of fabric. It may be difficult to understand the narrator, a Japanese woman who speaks English as a second language, but the pictures explain everything clearly. Now if only the same principles could somehow be applied to doll sculpting....
modernwizard: (Default)
Watch this video demonstrating a new app. The app, titled Plushie, allows users to cut, shape and otherwise deform a virtual 3-D plush blob. As the blob is deformed, the righthand window shows a constantly updated version of the pattern pieces needed to created the blob out of fabric. It may be difficult to understand the narrator, a Japanese woman who speaks English as a second language, but the pictures explain everything clearly. Now if only the same principles could somehow be applied to doll sculpting....
modernwizard: (Default)

Poking around on the BoingBoing post about Plushie, I found that someone linked to another program also worked on by Takeo Igarashi. This program, called Teddy, is freeware allowing creating of digital 3-D models via freeform strokes. And -- here's the exciting thing for people who are interesting in 3-D modeling stuff -- YOU CAN EXPORT YOUR CREATIONS AS OBJS! The OBJ format is a pretty-much-universal format for 3-D models -- for example, the models that I've been using for my LHF digital characters are in OBJ format. Perhaps this program could aid in prop creation for LHF??

modernwizard: (Default)

Poking around on the BoingBoing post about Plushie, I found that someone linked to another program also worked on by Takeo Igarashi. This program, called Teddy, is freeware allowing creating of digital 3-D models via freeform strokes. And -- here's the exciting thing for people who are interesting in 3-D modeling stuff -- YOU CAN EXPORT YOUR CREATIONS AS OBJS! The OBJ format is a pretty-much-universal format for 3-D models -- for example, the models that I've been using for my LHF digital characters are in OBJ format. Perhaps this program could aid in prop creation for LHF??

modernwizard: (Default)
After my enjoyable experience with Boopsie, I tried recreating the same tooniness last night in realistic Will, using only M3's standard morphs. So, basically, inspired by my love for "The Girl" and the toony morphs of Boopsie, I tried to get a toony Will out of a realistic character and his realistic morphs.  Trying to get a toony character out of standard morphs made Will look like an origami lemur. I failed so badly and disappointingly that I'm not going to even show the results.

Fortunately, the creator of Boopsie also has similar custom morph packages for other characters. So I got Rayne, a set of toony morphs for V3. [V3 is the main female base I use for characters. Dolly nerds can think of her as a CG 1.5.] I will now be redoing all my characters, male and female, young and old, child and adult, on V3 bases with Rayne morphs...or on other bodies with V3/Rayne heads swapped on, if I can ever figure out how to work a head swap. Blllllaaaagh.
modernwizard: (Default)
Saatchi and Saatchi created a print ad campaign for 42 Below Vodka that apparently won a Clio. God knows why. I mean, the rebus idea is really clever, but I don't understand why it's a good thing that your alcoholic beverage promotes drinking your way to the White House or getting crabs. 

And then there's the two following examples of the campaign, which use the typical straight male fear of other penises to make fun of 1) gay men and 2) trans women. [And don't get me started on how the ad with the man and the trans woman was titled "Transvestite." I interpreted the ad about being about a man and a woman who happened to have a dick. A woman who happens to have a dick is transgendered, but not necessarily a transvestite. People can be so stupid sometimes.]


42 ad #1 )

42 ad #2 )

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