That's My Face! Deathmask!
Feb. 24th, 2009 12:55 pmThat's My Face constructs 3-D likenesses of people with the help of 2 photos [front and profile] and a bunch of data points about the boundaries of certain features. One use for the likenesses is that of 1:6 action fig heads. I'm not impressed for several reasons.
Computers might be very capable, but they are not as awesome as people think they are for capturing vivid, lively, nuanced likenesses.
- The software best captures "neutral expressions," meaning that the resultant likenesses lack the recognizable expressions that give people so much of their personality.
- Because the likenesses are based only on front and side views, they completely neglect the width, depth and subtleties of the chin and jaw, not to mention the cranium.
- On a more personal note, the likenesses require entirely too much fiddling to establish boundaries and then wait for the effect of those boundaries on the finished sculpt. I would much prefer working directly with material that I can touch.
Computers might be very capable, but they are not as awesome as people think they are for capturing vivid, lively, nuanced likenesses.