Shapes of Reality I: Yelizaveta
Oct. 12th, 2014 04:33 pmToday I practiced using Sculptris on my base figure, Genesis 2 Female. A day's work generated a head morph and a full-body morph which, together, create Yelizaveta, the character below. I did the major work on the head morph in Sculptris, then refined it in Daz Studio with Die Trying's 182 Morphs for G2F. I did the body morph entirely in Daz Studio with D-Formers and refinement with Die Trying's 182 Morphs for G2F.
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